While looking around for cover art, I encountered the work of Manchester-based Strangethink:
This anonymous game developer obviously has a strong aesthetic and, as you will see if you play the games, an ability to evoke atmosphere and place. I asked Strangethink could I use a screenshot from one of the games as cover art, and was graciously given permission.
I haven’t made up my mind on this, but here are some of the shots I took:
I noticed two things straight away:
1) Even though the game worlds are beautiful, it still requires a strong compositional idea to make a good image – random screenshots tend to be fairly ugly.
2) The distortion produced by the straight-lines perspective (i.e. shapes at the edge of the screen are bigger than natural) is a powerful way to manipulate the compositions.
Hope you liked the pictures – and do try out the games yourself, they work on Mac and Windows.