With our album to be released in the next two weeks for free streaming, I decided to make a music video to hype it. I thought of combining some nice performance footage shot a few months back in the Waterhouse, Amsterdam, with computer game visuals.
This image was one of the earliest I chose as a visual reference for Glitchpuke:
Screenshot from Johann Tael’s RGBA demo.
So I was delighted to realise that the original post where I sourced the image had a link to a playable demo, free for anyone to download and play. Check it out here: http://forums.tigsource.com/index.php?topic=26727.msg954958#msg954958
Playing a free experimental glitch game to generate visuals was a perfect match with Glitchpuke’s aesthetic. I used FRAPS to capture the action. I did the same with one of Strangethink’s games, Secret Habitat.
Strangethink’s Secret Habitat.
Listening through the 12 album tracks, I shortlisted those that featured all three of us and that also had bass feedback (because I think that technique is a big part of Glitchpuke’s identity). One tune stood out, and its title was a pretty close match with the driving game visuals: “Taxi”.
This song is constantly in motion, starting in one vibe and moving somewhere quite different. So I used the driving visuals for the forward-moving first half of the piece, and the smooth Strangethink psychedelia for the second.
Everything else was just editing! I haven’t done anything like this in years, and (because I had a stock of good footage, especially the band stuff shot by Kim “Bas Raad” Raad) I really had fun. I think the end result is unexpected and kind of absurd.
Glitchpuke – Taxi